![]() It's not all bad, since there's an undeniable level of dynamic strategy when racing a CPU opponent or better, a live player, but it still sucks. Late in the game, when seconds really count, slamming into an unforeseen enemy results in catastrophe. Winning certain races is a matter of trial and error, since there's no way to avoid some roadblocks when traveling so fast. Having to contend with barriers and traps is cool, as it adds some challenge, but the intrinsic pace of the franchise makes it difficult - in the wrong kind of way. This is what makes Rivals interesting but also why it gets frustrating, too. Players navigate a collection of themed-courses filled with traps, obstacles and enemies. The real action takes place on the track, anyway. The narrative and dialogue is sparse, not to mention characteristically lame, but that's expected. Knuckles) and throws in bits of story in between. ![]() See, Rivals strings together a series of encounters between popular faces (Sonic vs. Only it's not really fighting so much as racing. In order to save them, players pick a hero, each with their own special powers, and head off to fight. That's right, he's back to making prisoners of cute and furry animals. Eggman, and this time he's trapping Sonic's friends in pictures. As fans have come to expect, the struggle in Rivals is against the notorious Dr. Here, players choose from a roster of familiar characters like Sonic, Shadow and Sliver, then embark on a quest. ![]() The game splits into various parts, the biggest of which is the "story" mode. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |