![]() ![]() ![]() It?s a pretty solid introductory table in general, with easy to understand features for newer players. If you want to see how Zen Studios handled these real-world tables, you can download Fish Tales for free and give it a go. It’s also nice to see Fish Tales as the free introductory table with this release pack. I?m not big on the added visual effects for these tables, like score pop-ups, but I?m happy that the feature can be easily disabled. ![]() And you get these tables wrapped up in what feels like a more substantial shell with Pinball FX3, which houses various leaderboards, tournament modes, local hotseat multiplayer and more. Table lighting is fantastic, perhaps better than The Pinball Arcade in that regard. The new real-world physics model they?ve worked on for these tables specifically feels great, with a suitable amount of ball heft and speed that feel damn close to the real thing. Yes, there are unfortunate edits done to the artwork of Fish Tales, but otherwise I think Zen Studios has done good work out of the gate. All 4 are pretty great tables in general, a good slice of representation from Williams history, and have all been handled with care. I?m happy to say that this initial release of Fish Tales, The Getaway: High Speed II, Medieval Madness, and Junk Yard has managed to really dispel any doubts that I had going in. I also had a hefty amount of skepticism regarding the announcement, since Zen?s pinball physics were very different from both The Pinball Arcade and real pinball tables in general. However, they?ve always been developed from the ground up, not based on real pinball tables, so I was certainly surprised when the announcement was made that they were picking up the license for that Farsight had lost. I was familiar with the Zen Pinball/Pinball FX series, and had played a number of their tables on various platforms. It never crossed my mind to think that Zen Studios would pick this license up. So, when hearing that the license was going away, I grabbed a handful of other tables before they disappeared and just sort of figured that would be the end of it. There were issues, certainly, but by and large these seemed to be good virtual renditions of the real thing. Also, I thought Farsight did a pretty solid job. My local access to real-world pinball is virtually non-existent, so The Pinball Arcade was really the only way for me to experience those machines, even if it was just a digital format. The element I most loved was being surprised by a new table that I had never played or never heard of. I hadn?t invested a ton of money into that platform, but I had certainly spent enough, and liked revisiting those tables occasionally. I was real bummed when I heard that The Pinball Arcade developer Farsight Studios was losing the Bally/Williams license a few months back. ![]()
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